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 Procedural Plants

Procedural Terrain

Some of the technical features

This is a top view of our maze that has been created using Procedural Modeling. The structure is first build using depth first search technique with randomness which is then translated in to 3D walls.

The trees are recursively generated using the L-System technique and randomly positioned in the maze. 
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Particle System has been implemented with random colors and slow velocity to resemble confetti ​

The shadows are made with a Shadow Mapping technique and placed using GLSL shader.

Particle Systems

Shadow Mapping

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